tag:blogger.com,1999:blog-7538035190723791338.post3967309067753053582..comments2024-01-21T01:59:22.202-08:00Comments on Ilkley Old School: Charge Rules - Napoleonic AmendmentsMark Dudleyhttp://www.blogger.com/profile/13331203191073034775noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7538035190723791338.post-576309250909044502019-08-09T23:50:33.706-07:002019-08-09T23:50:33.706-07:00Hi Ion
As you know I use Grants The War Game for ...Hi Ion<br /><br />As you know I use Grants The War Game for 18th Century as well. <br /><br />For ACW I also use Don Featherstone Horse and Musket rules from War Games.<br /><br />Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-63132947036846913842019-08-09T23:46:16.520-07:002019-08-09T23:46:16.520-07:00Hi John
I only have a few units a side and a smal...Hi John<br /><br />I only have a few units a side and a small table so this reducing everything by half works well.<br /><br />If had a bigger table then I would also consider using a brigade of 2 of my units and standard measurements.Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-17665887314602690972019-08-09T13:02:39.780-07:002019-08-09T13:02:39.780-07:00Hi Jim
Halving distance was based on 2 factors.
...Hi Jim<br /><br />Halving distance was based on 2 factors.<br /><br />Firstly an infantry in line takes up 6" on the table and I have always gone with the idea that musket range should be the same as the infantry frontage. <br /><br />Secondly I no longer have a permament table and therefore the smaller movement distance and ranges fit with gaming on a kitchen table. Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-14362116564347598492019-08-09T12:58:43.642-07:002019-08-09T12:58:43.642-07:00I keep the defeat levels as a half/third and yes t...I keep the defeat levels as a half/third and yes the melee system is not optional. The mass infantry rules work well for columns vs line. <br /><br />It is possible to get other integers. For instance firing at Cavalry at long range and rolling a 5. This is halved for range and again for being cavalry resulting in 1 with a 1/4 left over.<br /><br />I decided that I did not want to add up fractions and wanted 1/2 to either roll up or down based on a D6.Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-12716111723562574152019-08-08T14:14:46.500-07:002019-08-08T14:14:46.500-07:00Neatly arranged, Mark. I ran with a similar set f...Neatly arranged, Mark. I ran with a similar set for a long time many years ago, but my infantry units were 27 figures: 4-man companies (grenadier, fusilier, voltigeur), with a command element of CO on foot, flag and drummer. Paradoxically, perhaps, I didn't use the same system with cavalry, which remained as 12 figures (3 squadrons of 3 plus one of the command figures). In this organisation I was rather influenced by Charles Grant, as was my combat system. <br /><br />In my system, I went with volley groups of 3 'Guard', 4 Line, 5 Militia, but the hits were modified by a system similar to, though not the same as, what C. Grant pioneered in his 18th Century War Game set. Strangely enough, when I designed it, I thought I had invented it, having read and completely forgotten Mr Grant's idea! <br /><br />Cheers,<br />IonArchduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-40481638073398401352019-08-08T14:04:21.206-07:002019-08-08T14:04:21.206-07:00In my experience reducing the size of unit and fir...In my experience reducing the size of unit and firing ranges for charge works well enough if you also reduce the table size. But if you use it to double the size of number of units on the table it leads to a very tedious and piecemeal result.<br /><br />You have no morale rules to result in a WRG style collapse of a flank, While losing a 72 man unit is a disaster, a 24 man not so much and since the enemy will be very weakened by the firefight he will lose the next one and so on, tit for tat.<br /><br />Maybe using the brigade as the testing unit would be the answer. But I can only say I use Athena Charge! on the dining table and Real Charge! on the big tables.<br /><br />Just my personal views, it is great to see Charge anywhere and I wish you well with your rules. Please do post and let us know how it works out, I for one am very interested.<br />johnpreecehttps://www.blogger.com/profile/05548014163096067684noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-52351100427578733872019-08-08T07:58:18.206-07:002019-08-08T07:58:18.206-07:00I don't understand why you would want to halve...I don't understand why you would want to halve movement and firing distances. Smaller battalions are the same thing as having two companies remains in the game versus four companies at the beginning of the game. In Charge, distances don't reduce in tandem with tabletop casualties. I'd keep the same distances.<br /><br />JimDer Alte Fritzhttps://www.blogger.com/profile/01578422757511400566noreply@blogger.comtag:blogger.com,1999:blog-7538035190723791338.post-50774661672629892882019-08-08T07:43:08.463-07:002019-08-08T07:43:08.463-07:00Love the photo - really well staged with the troop...Love the photo - really well staged with the troops on the cover; superimposing Napoleonic on the earlier period. Would work well as the cover for a Napoleonic set.<br />I assume you're keeping the defeat levels at half or a third as per the original rules? I also take it that the melee system is dictated by the type of melee and in no way optional. I was confused as to how the rounding system works as surely the non-integer element, if present, is always exactly a half?<br />Robnoreply@blogger.com