Over the last few weeks I have been making some decisions on how I want to play my games using the War Game.
You will no doubt have realised that these are my preferred set of rules for 18th Century games. I do however have a few house rules.
Firstly I use these rules for both my Classic Prince August figures as well as my 28mm/30mm collection. One point is that my unit size varies depending on which collection I am using.
Well I have decided that from now on all units will be based on the number 6. Cavalry units will typically be 6 figure squadran where a 6 light Infantry will be a company. Infantry Battalions will be 30 figures representing 5 companies. A 4 company Grenadier unit will be 24 figures. Other units such as Militia may be 18 or 24 figures.
If you notice I am not having seperate Officer figures.
Morale is going to be based as follows. For each one sixth of a unit lost a unit is -1 on its morale. A typical unit still starts at base 6 however a unit must now beat the score of 6 to pass its morale test.
So here is a couple of examples. A 6 figure cavalry unit has lost 2 figures in a Melee. Therefore to pass it must beat 2 on a D6.
A 30 man Infantry unit has lost 15 figures and there has lost 3/6. It needs to beat a 3.
Now you remember I am not having seperate Officer figures however I still want the loss of officers to impact a units morale. So when a unit loses a one sixth of its strengh it checks to see if it has lost an officer. A D6 is rolled and if a 6 is rolled an officer is lost. A saving throw is still allowed.
So in our example above the cavalry units has lost 2 figures in Melee. Two D6 are rolled and a 6 and 4 are rolled. The unlucky officer fails it's saving throw. The unit is marked with a small dice showing the loss. The unit morale is now -2 for loses and -1 for the officer. It will now have to roll more than a 3.
I have not yet tested these rules however I will try them out in a small Mollwitz game which is set up on my table and ready to go.