With retirement fast approaching I thought it would be a good idea to try a game of Neil Thomas One Hour Wargame rules solo as a possible set of rules for some light gaming.
This morning I played my first solo game using scenario 4 - Take the High Ground. I used one of the alternate firing mechanisms with each unit having 5 strength and cavalry, artillery using one D6, infantry two D6 and Zoauves three D6 to fire. A four plus is needed to score a hit.
The union start the game holding the high ground and they have 3 infantry, 2 cavalry and one zoauve unit. They deploy 2 of the infantry units on the hill.
The Confederates have 3 infantry, 2 zoauves and 1 artillery unit.
I played the game with no sutility to the tactics and saw the Confederate and Union trade musket and loses in a stand up fight for the hill with the rebels gaining the advantage.
In the woods both sides had a zoauve unit and the fire fight lasted a number of turns before the Confederates down to 1 hit managed to destroy their opposite number.
The other Confederate zoauve unit is able to emerge from the woods and take on a union cavalry brigade (represented by dismounted 7th Cavalry).
When they are joined by the 2nd zoauve unit.
The combined fire quickly destroys the union cavalry. The union have now lost 5 units to the confederate 2. A rebel victory.
I plan to run the game again later today and look to apply the lessons learnt from my first game.
I am wondering if 6" bases are a bit large as there was little room for manoeuvre particulary when using cavalry. I am thinking of increasing the table size to 4ft 6" by 3ft or alternatively reducing the sabot base to 4".