Friday, 13 January 2012

Plattville Orders of Battle

Plattville Project 

The following orders of battle have been taken for the War Game and the description of the battle.  There seem to be gaps which I will have to fill in. 

Union Forces - George H Thomas 

Kearneys Brigade: 10th Iowa and 2nd Illinois
?              Brigade: New York Fire Zouaves and Berdans sharpshooters
?              Brigade: 5th New Jersey and 20th Maine  
? Cav      Brigade: 6th Illinois (Grierson) and 1st Vermont
Artillery Battery   : 44th Illinois

Confederate Forces - Jubal A Ealry

Penders Brigade:  7th Texas and 5th Kentucky
?           Brigade:   1st Maryland and 6th Louisiana 
?           Brigade:   18th Georgia and 2nd Mississippi
? Cav   Brigade:    2nd Virginia and 1st North Carolina 
Artillery Battery:    Peckhams


Map borrowed from






Tuesday, 27 December 2011

Plattville Project gets under way

Next year is an ACW year for me.  With the 150th anniversary of the conflict this year and with next year being the 50th anniversary of the publication of the War Game by Donald Featherstone I think it seems the time is right for a Plattville project.  


I aim to recreate this famous miniatures battle once again. Some say it was the Confederate defeat at  Plateville Valley that was the turning point of the war and not Lee failure at Gettysburg.        

I plan to use Spencer Smith figures and to recreate the forces involved - this will require 6 infantry regiments  of 22 figures each, 2 cavalry regiments of 15 figures and 2 artillery batteries.  Infantry units are organised into 2 regiment brigades.  

My first unit finished is the 10th Ohio. The figures have been painted in Acrylics and then given 2 coats of gloss to get the old school fell. Figures are left unbased .


And here is the same photo in good old black and white - 



Wednesday, 16 November 2011

Officer Casualties in the Wargame

I thought I would take a few minutes to describe how I resolve Officer
casualties when playing the Wargame using my 28mm New School Collection.

The units I use are 36 men for Infantry and 16 for Cavalry and light infantry.
These are all multiple based units with 4 infantry or 2 Cavalry/Lights per base
with officers etc mixed on the bases. So no single based Officers to target or
remove.

So this is what I do.

When an infantry unit takes loses from fire it rolls a d10 against the hits
suffered. If the d10 is equal or lower than the hits then an officer is lost
instead of a Other Ranker.

Now assuming the Colonel is still alive I use another dice roll to confirm if
the Colonel is hit.

If all 5 Officers are present the I roll a D10 and remove the CO on a 9 or 10. 
If the CO and 3 other officers are left I use a D8 removing the CO on a 7 or 8.
If the CO and 2 other officer use a D6 etc etc.

In melee I use a D8 against the hits suffered as I think Officers are more
likely to be hit in melee than musketry.

For Cavalry and Lights I use a D8 for fire and D6 for melee and again use a
further roll to work out which officer. So for instance if a cavalry unit takes
an officer hit I roll a D6 and if 5 or 6 comes up its the CO, 3 or 4 the 2nd in
command etc.

To mark Officer loses I use a single small D6 at the base of each unit. If the
?Infantry CO is lost I mark the loss of 2 Officer points by turning up the 2
face on the dice. A Cavalry CO would show a 3. As Officer loses mount the dice
is turned to show the total Officer point loss.

This method is simple and easier to use and adds another bit if fun to the rules
and we have seen on more than 1 occasion that first loss a unit suffers is the
CO.
An Austrian unit has 2 of its 6 morale points 

Sunday, 23 October 2011

Zvezda 15mm Plastics


As a change I decided to have a go at some of the new Zvezda 15mm plastic kits in preparation for some Operation Crusader games using Charles Grants 'Battle'.  These kits are easy to assemble at paint up well. Here is are some  pictures of a Hanomag and Panzer IIIG painted for North Africa. 

I added extra stowage bits and some transfers I had lying around to complete the models.  

In all I think these are good kits and will give other companies are run for their money.  These kits cost me £ 2.50 at mu local Boyes and are a lot cheaper than other manufacturers. .








Tuesday, 18 October 2011

Prince August reinforcements


I have recently picked up a collection of Prince August figures courtesy of Geoffrey from Kendal who had cast these many years and gamed with his son.  Geoffrey kindly gave me the figures for a donation to the Patterdale Mountain Rescue Team. 


In all the collection consists of 
4 guns and 12 crew
96 infantry
4 hussars
18 dragoons
8 grenadiers
and 4 spare cavalry which were used as generals.



I will repaint these figures and they will provide welcome reinforcements for the Duchy of Calvados and the Electorate of Furstenburg-Lederhosen 

Sunday, 18 September 2011

AWI project


My recent games of the War Game has got a couple of  the other Lads interested in adapting them for the American War of Independence. So we have decided to put together some 40mm armies based on the Battle of Cowpens. 

Well I was happy with this choice as I already had some 40mm AWI figures in 'stock'. My units will be  organised with 24 figures and 4 officers types. I am currently drafting out rule amendments for the War Game

My first unit is a Continental Line using Sash and Sabre figures.  This unit is a fairly well dressed with a mixture of clothing and the odd new recruit still in civvies and armed with muskets and no bayonets.  

   



The second unit is a militia unit and I have used Frank Rank figures for this one.




Battle of Thermos

The other night the Ilkley Old Schoolers decamped to chez Tims for an Ancients game.  The game was based upon he Donald Featherstones classic battle- Trimsos - from his book Wargame. We used form the book rules as written with only one minor change.  Before a player moved the opposition pulled a tile from a bag. These were numbered 2 to 5 and the tile was placed on the table with the back to the moving player so they did not know how many moves they had.. When the moving  player had moved a number of units equal to the number on the tile his move was over.  As the moving player was unaware of how moves he had this added a nice level of uncertainty over the proceeding and worked well in the game.   


The set up - A green cloth and MDF hills. Persian and Greek figures are all from Tims collection


Greek pikemen - we treated these as heavy armoured and spear armed in the rules. 



Persians - In all the Persians had 3 chariots rather then the elephants from the original. We treated each infantry base as having 4 figures regardless of the number of figures on it  


Greek Pike advancing. An awesome sight


The persians throw thier chariots at the Greek Pike but to no avail  -the pike held firm and the chariots were easily beaten 


The game was played with 3 players on the Persians side and 2 on the Greeks.  The moving system described above worked very well as neither side never had enough move to do everything. As a result the fighting flared up across the table rather then have on almighty advance.