After a couple of false starts I have finally got the Campaign underway. It is basically a 2 player game of the Sport of Kings campaign from Age of Reason. Tim is commanding Britain, Prussia and Sweden whilst I am commanding France, Austria and Russia.
The open move has generated 3 engagements which will be played put over the next 2 months.
The first battle is between the Austrians (7 sps) and Prussians (6 sps). We are going to use Bob Jones new rules Zoauve :Repique rules. http://repiquerules.com/
We are going to play the game as an FPW game with the French representing the Austrians. Each SP will be a brigade which will be represented by 2 wargame units on the table.
The second game is an action America with the French (5 sps) taking on the British (3 sps). The game will be fought as an ACW game with the Union taking the role of the French and the Rebels the British. The game will be played using Don Featherstone’s Horse and Musket rules from the Old School classic - the War Game. Each SP will be represented by a brigade of 2 regiments.
The third game is a much larger affair with a battle in Silesia between Russians and Austrians. Each side has 12 SPs. We are likely to use Piquet for this one but this may change.
Showing posts with label The Campaign. Show all posts
Showing posts with label The Campaign. Show all posts
Monday, 5 July 2010
Monday, 3 May 2010
The War Game - a Dr Who inspired campaign
I am mainly a horse and musket wargaming with collections spanning from the ECW to the WW2. Some of my collections have been not used in a while. So I was wondering how I could get some gaming out of these periods. Well I have come up with an idea for campaign that will allow this to happen.
Back in late 60s I saw a Dr Who series called the Ware Game in which The Doctor materialize on Earth in 1917, in the middle of a World War I battle. Or so he thinks. Taken prisoner by the Allies, he is believed to be an enemy spy. But as he escape the firing squad, the Doctor becomes suspicious that there is more going on. Soon he discovers that they aren't on Earth but on some distant planet where humans are kidnapped out of time, from times of war and tricked into believing they're still on Earth fighting. It's all part of a grand experiment conducted by the War Lord and the War Chief. As the Doctor struggles to find the truth, crossing through time zones into various wars, they are about to discover a horrible truth:
Is another one of the Doctor's race, another Time Lord, controlling these events or could it possible be .........ME.
Taken this as an inspiration, and as I am currently doing some Old School gaming, I decided to run the Sport of Campaigns from the Age of Reason rules. Nothing radical here. When the campaign produces a battle however there are 2 key points.
Firstly depending on the nations involved I will choice the period to game. I will choose from one of my wargaming periods:-
English Civil War
Great Northern War
War of The Austrian Succession
Seven Years War
Amercian War of Independence
Napoleonic
American Civil War
Franco Prussian War
First World War
So far instance a Russia -Swedish clash could be the GNW. French - Prussian a Franco Prussian game. For battle in North America I could choose the ACW. I hope you get the idea.
The second decision to be made is to choose a set of rules. Possible options will include:-
OS = Old School
Classic Piquet and it various supplements
Piquet Field of Battle
Charge or How to play Wargames (OS)
The War Game (OS)
Don Featherstones Horse and Musket rules from the book the War Game. (OS)
Toy Tin Men. (OS)
Sharpe Practice
All the Kings Men. Newer rules with and OS feel and are free at ATKM
I will choose the rules based upon the size of engagement. So for instance a small battle with 3 or 4 units a side could use the Charge or War Game where as for a big battle one of the Piquet sets would be better.
I will be playing the campaign solo and have deployed the armies ready to go. I am planning the game as 2 coalitions. Prussia, Great Britain and Sweden against France, Austria and Russia.
The first game should be ready to go in a couple of weeks.
Back in late 60s I saw a Dr Who series called the Ware Game in which The Doctor materialize on Earth in 1917, in the middle of a World War I battle. Or so he thinks. Taken prisoner by the Allies, he is believed to be an enemy spy. But as he escape the firing squad, the Doctor becomes suspicious that there is more going on. Soon he discovers that they aren't on Earth but on some distant planet where humans are kidnapped out of time, from times of war and tricked into believing they're still on Earth fighting. It's all part of a grand experiment conducted by the War Lord and the War Chief. As the Doctor struggles to find the truth, crossing through time zones into various wars, they are about to discover a horrible truth:
Is another one of the Doctor's race, another Time Lord, controlling these events or could it possible be .........ME.
Taken this as an inspiration, and as I am currently doing some Old School gaming, I decided to run the Sport of Campaigns from the Age of Reason rules. Nothing radical here. When the campaign produces a battle however there are 2 key points.
Firstly depending on the nations involved I will choice the period to game. I will choose from one of my wargaming periods:-
English Civil War
Great Northern War
War of The Austrian Succession
Seven Years War
Amercian War of Independence
Napoleonic
American Civil War
Franco Prussian War
First World War
So far instance a Russia -Swedish clash could be the GNW. French - Prussian a Franco Prussian game. For battle in North America I could choose the ACW. I hope you get the idea.
The second decision to be made is to choose a set of rules. Possible options will include:-
OS = Old School
Classic Piquet and it various supplements
Piquet Field of Battle
Charge or How to play Wargames (OS)
The War Game (OS)
Don Featherstones Horse and Musket rules from the book the War Game. (OS)
Toy Tin Men. (OS)
Sharpe Practice
All the Kings Men. Newer rules with and OS feel and are free at ATKM
I will choose the rules based upon the size of engagement. So for instance a small battle with 3 or 4 units a side could use the Charge or War Game where as for a big battle one of the Piquet sets would be better.
I will be playing the campaign solo and have deployed the armies ready to go. I am planning the game as 2 coalitions. Prussia, Great Britain and Sweden against France, Austria and Russia.
The first game should be ready to go in a couple of weeks.
Subscribe to:
Posts (Atom)