Friday, 7 August 2015

Saxon Hussars completed

I finished painting the 6 Saxon Hussars last weekend and have now completed the basing in the Peter Gilder style.

Painting a fewer number of figures makes  it easier to keep the concentration levels particularly painting the difficult bits.  

These figures were challenging to paint for 3 reasons.

1. There are Hussars
2. RSM figures have less defined detail when compared to more modern figures.
3.  The colour combination of Red, Yellow and White was interesting.

Anyway here is how they turned out.





Tuesday, 4 August 2015

Morale in the War Game

Over the last few weeks I have been making some decisions on how I want to play my games using the War Game.

You will no doubt have realised that these are my preferred set of rules for 18th Century games. I do however have a few house rules.

Firstly I use these rules for both my Classic Prince August figures as well as my 28mm/30mm collection.  One point is that my unit size varies depending on which collection I am using.

Well I have decided that from now on all units will be based on the number 6.   Cavalry units will typically be  6 figure squadran where a 6 light Infantry will be a company.  Infantry Battalions will be 30 figures representing 5 companies. A 4 company Grenadier unit will be 24 figures.  Other units such as Militia may be 18 or 24 figures.

If you notice I am not having seperate Officer figures.  

Morale is going to be based as follows. For each one sixth of a unit lost a unit is -1 on its morale.  A typical unit still starts at base 6 however a unit must now beat the score of 6 to pass its morale test.

So here is a couple of examples. A 6 figure cavalry unit has lost 2 figures in a Melee. Therefore to pass it must beat 2 on a D6. 

A 30 man Infantry unit has lost 15 figures and there has lost 3/6. It needs to beat a 3.

Now you remember I am not having seperate Officer figures however I still want the loss of officers to impact a units morale.  So when a unit loses a one sixth of its strengh it checks to see if it has lost an officer.  A D6 is rolled and if a 6 is rolled an officer is lost. A saving throw is still allowed.    

So in our example above the cavalry units has lost 2 figures in Melee. Two D6 are rolled and a 6 and 4 are rolled.  The unlucky officer fails it's saving throw.  The unit is marked with a small dice showing the loss.  The unit morale is now -2 for loses and -1 for the officer.  It will now have to roll more than a 3. 

I have not yet tested these rules however I will try them out in a small Mollwitz game which is set up on my table and ready to go.


Sunday, 26 July 2015

Saxon Hussars

This year has been pretty slow on the painting front.  What limited time I have seems to be spent on re basing.  

This morning I decided to re start painting my Saxon RSM Hussars. I have 12 of them that I started at least 18 months ago but I am finding really hard to motivate myself to complete.  So I got 6 of them out of their box and got the paints out.

These pictures show how far I got with them.



Let's see if I can get them finished by end of next weekend.  


Sunday, 14 June 2015

Waterloo at the Armouries

Popped over to the Royal Amouries yesterday for the Waterloo week.

On the 4th. Floor they a small exhibit room which had some interesting stuff.

First up was the original painting of the charge of the Scots Greys. It looks good in close up.



Max takes his orders from the emperor. 
Made a nice change as he never listens to me.


Now this would have hurt.



In all I counted 11 games being put.  There were at least 3 participation and Max spent 4 hours joining in whist I chatted away to various people.

Here are few photos of the games. Black Powder and Blucher seemed to used more than other rules with a large 6mm Age of Eagles also spotted.










Max had fun however I feel that a bit more could have been done on the day with perhaps more games and re enactors present. There was room.

On the plus side the museum was busy and as this was free the public could wander around and have a look at Wargames in action.

Friday, 22 May 2015

Plancenoit

Last weekend we put on a demo game at the Triples show in Sheffield. This may be the last time we put on a game at this show.

We used some of Ian's extensive collection of Napoleonic 28mm figures. Ken supplied the portable table which looked very good. The buildings were from Eauns collection of scratch built Mike Sewell Normandy buildings. Although only 20mm they worked well with the 28mm figures.

Tim organised the accomadatiom and logistics. I just turned up to make up the numbers and spent the weekend talking to the public.

We used Lasalle by Sam Mustafa and they worked really well and get the game moving along at a cracking place.

The game looks pretty good and the portable sand table looked superb. Here are some photos of the action.





































Sunday, 26 April 2015

Making a Sand Table

For our demo game at Triples in Sheffield were are putting on a Lasalle Napoleonic game on 28mm.  However just to add to the challenge we are also going to use a portable sand table for the game.  

Today we thought we better have a practise to make sure we knew what to do it on the day.


4 of the old timers gather around Kens wargame table.  The key items used are a simple wooden frame, 3 heavy tarpaulins and 5 bags of sand and a bit of tape. Flock is used to add texture to the finished table.


After the frame is screwed together the Tarps are laid out and tapped together. If you can get a bigger tarp then this would make life easier.



Tarps in position.


Add the sand and spread out. I would advise using gloves. 



A small trowel is good for spreading the sand.  Ideally the sand should be dry as this is easier to work. You can wet the sand of needed to mould a terrain feature.

The table begins to take shape. Hills and landscape can be realistically created.


Once the terrain is landscaped we are going to use flock sprinkled on top of the sand. We only did this on a small patch to show what it will look like.  Pretty realistic.  Roads can be left as sand and for rivers and streams just remove sand and expose the greeny tarp for the river. River banks are easily created.


The battlefield dressed with the village of Plancenoit in the fore ground. It will look so much better once it's all flocked.


A sunken road sculputured in the table.


Here a few shots of the table with the troops added to the basic, un flocked, sand table.