Sunday, 13 April 2014

Dettingen - part 2

After a couple of weeks delay we managed to complete our Dettingen game.  The Franco Austrians are forced into desperate defence and use their cavalry to slow the allied army.

The two sides fire volley after volley at point blank range. The Prussian unit fails morale and stands unable to fire. They are forced back next turn.

The Franco Austrian feed more and more troops into the fight.

The pressure mounts as Allied cavalry moves up.

The Franco Austrian line collapses under the pressure. But as they fall back a squadron of Cuirassier reinforces the line

Backed by more infantry

In the final action of the day the allied drive the remaining Franco Austrians across the river.  However with night drawing in and with only 2 regiments of infantry remaining at full strength and the light fading both sides draw back to recover. 

This game used my  War Game amendments and they worked well. 

Friday, 28 March 2014

New Prince August Blog


Fellow Prince August enthusiast Steve  Metheringham has started a new blog.

It was Steve photos of his PA collection posted on the Piquet Yahoo group that got me into casting my own figures. He also helped me get going with a giving me a few figures.

Steve has been active with the new SYW moulds and he will be posting more details of this exciting new range on this blog.

Friday, 21 March 2014


We started our refight of the battle of Dettingen on Friday night.  The set up and orders of battle were based on Charles S Grant Wargaming in History Volume 2. The rules used are my modified version of the War Game.

This battle pitched Tim and Ewan in the the role of the French/Austrians whilst the Allied forces were lead by my 8 year old son, Maximillian, until his mother pointed out it was time for bed.

The French pushed forward through Dettingen with some infantry and cavalry as they take the fight to the Anglo Prussian.

Rank upon rank of French heavy cavalry follow up.

Grim faced Prussian infantry take up the French challenge. In the opening volley the French cause 2 casualties where as some good dice rolling sees 9 French infantry hit the deck. My units are 32 figure strong. Each 4 men roll a dice using the standard rules. For each hit a saving dice of 4,5 or 6 saves our intrepid soldiers. When a unit loses a 4 figure base a d6 is rolled an officer loss is also marked on the unit.

Forward you cowards shouted Maximillian as he spurred his horse forward.

With flags fluttering in the gentle morning breeze more Prussian infantry move forward with a spring in their step.

Firstly an Austrian unit crumbles under the pressure but only after it has stemmed the first onslaught.

The Burgundy regiment steps into line but takes a stand loss. The resulting officer roll is a 6.  So that's 2 morale points down.  Anything but a 1 would see the Burgundy pass the morale test.  Tim tentatively rolls the dice which spins out of his hand and settles on the 1.

To be continued.....

Thursday, 6 February 2014

Spot the difference

I managed to grab some time today to do a spot of basing on my Spencer Smith ACW figures whilst on a long conference call for work.

Any way here are some pictures of some of figures side by side.  

Can you spot the difference. 

I will give you a clue. One is a metal figure available today from Spencer Smith miniatures where as the other is a plastic figures circa the sixties/seventies 

In photos 1 and 2 the left hand figure is metal and the right hand one in photo 3.

Tuesday, 4 February 2014

Vapnartak 2014

We had a busy but fun day at Vapnartak on Sunday. Our Tomahawks and Muskets participation was busy with a few younger players joining in.

Here are a few pictures of the action.

I managed to squeeze in some shopping as well and picked up a copy of Charles S Grants new Wargaming in History Volume 9 which includes Lobositz and Kolin and indeed Charles has used some of my photos of these battlefields.

Saturday, 11 January 2014

AWI Game

We ran through our participation game for Vapnartak in a few weeks time.

For a change we are doing a participation game using 40mm figures from the Front Rank and Sash and Sabre ranges.

For rules we are using Musket and Tomahawks which will make for a fun game.

Here are a few pictures of the game.

Thursday, 9 January 2014

Rule ideas for The War Game

I have been thinking about some rule ideas for Charles Grants the War Game.

My 28mm collection is organized on 16 figure infantry and 8 figure cavalry units. For the War Game I combine these into 32 and 16 figure units respectively.

The problem is there are no officers to remove which makes morale a bit harder to work out.

Well I have come up with the following ideas.

Infantry and cavalry units are based upon the number 8. Units will therefore be 8, 16, 24, 32 etc

Unit strength loses for Morale are as follows

1/8 lost -1
1/4 lost -2
3/8 lost -3
1/2 lost -4

The 50% rule still applies

Sounds complex but actually for a 32 man unit mounted 4 on a base this equals a base per increment. 2 base lost is - 2 on a morale test.

For 16 cavalry mounted 2 to a base it equals, yes you guessed it, a base a increment

Officer losses. When ever a unit loses 1/8 of its strength roll a d6.  If a 6 is rolled the unit loses an officer and suffers a -1 morale penalty.  For each officer lost roll another D6 and if it's a another 6 it's the Colonel that is Iost. I mark the unit with a small dice showing officers lost. 

An oprtional rule is to lose an officer on a 5 or 6 in a Melee.

Infantry firing get 1 dice per complete base of 4 figures firing. Use the standard rules for firing except to reduce the casualties I have introduced saving throws.

For each hit, except Officer loses, caused by Infantry volleys throw a d6 saving on a 5 or 6. This applies to all target types.

As Light Infantry fires individually I don't propose to make any changes to light infantry firing. Light Infantry can still target enemy officers.