After a couple of weeks delay we managed to complete our Dettingen game. The Franco Austrians are forced into desperate defence and use their cavalry to slow the allied army.
The two sides fire volley after volley at point blank range. The Prussian unit fails morale and stands unable to fire. They are forced back next turn.
The Franco Austrian feed more and more troops into the fight.
The pressure mounts as Allied cavalry moves up.
The Franco Austrian line collapses under the pressure. But as they fall back a squadron of Cuirassier reinforces the line
Backed by more infantry
In the final action of the day the allied drive the remaining Franco Austrians across the river. However with night drawing in and with only 2 regiments of infantry remaining at full strength and the light fading both sides draw back to recover.
This game used my War Game amendments and they worked well.
We started our refight of the battle of Dettingen on Friday night. The set up and orders of battle were based on Charles S Grant Wargaming in History Volume 2. The rules used are my modified version of the War Game.
This battle pitched Tim and Ewan in the the role of the French/Austrians whilst the Allied forces were lead by my 8 year old son, Maximillian, untilhis mother pointed out it was time for bed.
The French pushed forward through Dettingen with some infantry and cavalry as they take the fight to the Anglo Prussian.
Rank upon rank of French heavy cavalry follow up.
Grim faced Prussian infantry take up the French challenge. In the opening volley the French cause 2 casualties where as some good dice rolling sees 9 French infantry hit the deck. My units are 32 figure strong. Each 4 men roll a dice using the standard rules. For each hit a saving dice of 4,5 or 6 saves our intrepid soldiers. When a unit loses a 4 figure base a d6 is rolled an officer loss is also marked on the unit.
Forward you cowards shouted Maximillian as he spurred his horse forward.
With flags fluttering in the gentle morning breeze more Prussian infantry move forward with a spring in their step.
Firstly an Austrian unit crumbles under the pressure but only after it has stemmed the first onslaught.
The Burgundy regiment steps into line but takes a stand loss. The resulting officer roll is a 6. So that's 2 morale points down. Anything but a 1 would see the Burgundy pass the morale test. Tim tentatively rolls the dice which spins out of his hand and settles on the 1.
We had a busy but fun day at Vapnartak on Sunday. Our Tomahawks and Muskets participation was busy with a few younger players joining in.
Here are a few pictures of the action.
I managed to squeeze in some shopping as well and picked up a copy of Charles S Grants new Wargaming in History Volume 9 which includes Lobositz and Kolin and indeed Charles has used some of my photos of these battlefields.