Friday 7 August 2015

Saxon Hussars completed

I finished painting the 6 Saxon Hussars last weekend and have now completed the basing in the Peter Gilder style.

Painting a fewer number of figures makes  it easier to keep the concentration levels particularly painting the difficult bits.  

These figures were challenging to paint for 3 reasons.

1. There are Hussars
2. RSM figures have less defined detail when compared to more modern figures.
3.  The colour combination of Red, Yellow and White was interesting.

Anyway here is how they turned out.

Tuesday 4 August 2015

Morale in the War Game

Over the last few weeks I have been making some decisions on how I want to play my games using the War Game.

You will no doubt have realised that these are my preferred set of rules for 18th Century games. I do however have a few house rules.

Firstly I use these rules for both my Classic Prince August figures as well as my 28mm/30mm collection.  One point is that my unit size varies depending on which collection I am using.

Well I have decided that from now on all units will be based on the number 6.   Cavalry units will typically be  6 figure squadran where a 6 light Infantry will be a company.  Infantry Battalions will be 30 figures representing 5 companies. A 4 company Grenadier unit will be 24 figures.  Other units such as Militia may be 18 or 24 figures.

If you notice I am not having seperate Officer figures.  

Morale is going to be based as follows. For each one sixth of a unit lost a unit is -1 on its morale.  A typical unit still starts at base 6 however a unit must now beat the score of 6 to pass its morale test.

So here is a couple of examples. A 6 figure cavalry unit has lost 2 figures in a Melee. Therefore to pass it must beat 2 on a D6. 

A 30 man Infantry unit has lost 15 figures and there has lost 3/6. It needs to beat a 3.

Now you remember I am not having seperate Officer figures however I still want the loss of officers to impact a units morale.  So when a unit loses a one sixth of its strengh it checks to see if it has lost an officer.  A D6 is rolled and if a 6 is rolled an officer is lost. A saving throw is still allowed.    

So in our example above the cavalry units has lost 2 figures in Melee. Two D6 are rolled and a 6 and 4 are rolled.  The unlucky officer fails it's saving throw.  The unit is marked with a small dice showing the loss.  The unit morale is now -2 for loses and -1 for the officer.  It will now have to roll more than a 3. 

I have not yet tested these rules however I will try them out in a small Mollwitz game which is set up on my table and ready to go.